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Pro Changelog

2.0 Pro

Added

  • Added configurable global active instance handling.
  • instances.max-active-global: 0 now disables the global active-instance ceiling.
  • Positive values for instances.max-active-global set the exact global active instance maximum.
  • Runtime stages now use configured stage count, mission count, required keys, and item payment costs directly.
  • Tower MIDDLE stages are fully supported.
  • Tower chains can use FIRST -> MIDDLE -> ... -> LAST.
  • Stage configs can define extended stage chains, mission groups, mission blocks, required keys, and payment/sacrifice missions.
  • Item payment missions can use multiple item types.
  • Vanilla enchanted armor, tools, and weapons are saved and loaded in loot chests, boss rewards, trigger rewards, entry costs, and item payment missions.
  • Vanilla mob equipment supports helmet, chestplate, leggings, boots, main-hand, off-hand, enchantments, and per-slot drop chance.
  • Validation warns when equipment is assigned to vanilla mobs that cannot wear or hold gear.

Changed

  • Pro-specific status messages are now used throughout the build.
  • Update-checker code is not included in this build.
  • Updated generated tower config comments so FIRST, MIDDLE, and LAST are documented as normal tower stage types.
  • Updated generated spawner configs with an example equipment block.
  • Updated bStats plugin ID for the Pro build.

Fixed

  • Loot chest editor particles are refreshed after placing tagged loot chests.
  • Gate edit sessions sync normal block place/break changes before saving.