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Commands

Use /dungeon or its alias /dg.

Player Commands

Command Description
/dungeon help Shows player and admin help.
/dungeon list Lists available dungeons. Tower middle/last stage dungeons are hidden.
/dungeon open <id> Creates a party for a standalone dungeon or tower FIRST stage.
/dungeon join <code> Joins an open party.
/dungeon leave Leaves an open party.
/dg kick <player> Removes another member before the dungeon starts.
/dungeon start Starts the dungeon as party leader.
/dungeon exit Leaves the active dungeon instance.
/dungeon spectate <leader> Spectates the active dungeon led by that party leader.
/dungeon spectator exit Leaves external spectator mode and restores inventory and gamemode.

/dg kick <player> removes a member from the leader's open party. Tab completion suggests only other members of that party. The leader cannot kick themselves, players outside the party, or anyone after dungeon preparation has begun. The removed player and the remaining party receive configurable messages. No extra permission is required beyond being that party's leader.

Kicking removes the current membership; it does not ban the player from joining an open party again.

Core Admin Commands

Command Description
/dungeon create <id> <template-world> <boss\|trigger> Creates a dungeon using the current config format.
/dungeon edit <id> Enters editor mode.
/dungeon save Exits editor mode.
/dungeon reload Reloads configs and validation.
/dungeon validate <id> Validates one dungeon.
/dungeon validate all Validates every dungeon.
/dungeon delete <id> Deletes a dungeon after confirmation.
/dungeon instances Shows active parties and instances.
/dungeon status Shows detected integration and economy status.

Objective Commands

Command Description
/dungeon setspawn Sets the dungeon spawn at your location.
/dungeon setexit Sets the dungeon exit at your location.
/dungeon setboss Sets the boss spawn for boss-objective dungeons.
/dungeon boss reward edit Opens the boss reward editor GUI.
/dungeon settrigger <button\|pressure_plate> Gives the trigger item for trigger-objective dungeons.
/dungeon trigger reward edit Opens the trigger reward editor GUI.

Loot Commands

Command Description
/dungeon addlootchest <id> Creates a loot chest config at your location.
/dungeon lootchest give <id> Gives a placeable loot chest item.
/dungeon lootchest loot <id> add Adds the item in your main hand to the loot chest config.

Stage Commands

Command Description
/dungeon stage create <stage_id> Creates a stage file.
/dungeon stage list Lists stages in the current editor dungeon.
/dungeon stage <stage_id> order <number> Moves a stage to another order. Equal orders run in parallel.
/dungeon stage <stage_id> delete Deletes a stage after confirmation.
/dungeon stage <stage_id> gate create Starts gate block creation mode.
/dungeon stage <stage_id> gate edit Edits existing gate blocks.
/dungeon stage <stage_id> gate delete Deletes a gate after confirmation.
/dungeon stage <stage_id> gate stick Gives the gate edit stick.
/dungeon gate save Saves the active gate edit session.
/dungeon stage <stage_id> gate hologram create Adds a stage hologram.
/dungeon stage <stage_id> gate hologram delete Removes the nearest hologram within 3 blocks.

Advanced Gate Commands

Command Description
/dungeon stage <stage_id> gate afteropen teleport set Sets and enables the after-open party teleport.
/dungeon stage <stage_id> gate afteropen teleport clear Clears the after-open teleport.
/dungeon stage <stage_id> gate afteropen close add <target_stage_id> Adds a gate to close after this gate opens.
/dungeon stage <stage_id> gate afteropen close remove <target_stage_id> Removes a gate from the after-open close list.
/dungeon stage <stage_id> gate emergency enable Enables Emergency Return for the gate.
/dungeon stage <stage_id> gate emergency disable Disables Emergency Return.
/dungeon stage <stage_id> gate emergency plate set [material] Gives the configured emergency plate for placement.
/dungeon stage <stage_id> gate emergency destination set Sets its return destination to your location.

Checkpoint Commands

Command Description
/dungeon checkpoint create <id> Creates a checkpoint.
/dungeon checkpoint list Lists checkpoints in the edited dungeon.
/dungeon checkpoint <id> setlocation Sets the checkpoint respawn location.
/dungeon checkpoint <id> order <number> Sets checkpoint progression order.
/dungeon checkpoint <id> trigger gate <stage_id> Activates the checkpoint when a gate opens.
/dungeon checkpoint <id> trigger block Uses the targeted button or pressure plate as its trigger.
/dungeon checkpoint <id> teleport <true\|false> Toggles teleporting the alive party after activation.
/dungeon checkpoint <id> closegate add\|remove <stage_id> Changes the gates closed after activation.
/dungeon checkpoint <id> delete Deletes the checkpoint.

Stage Mission Commands

/dg stage <stage_id> mission region
/dg stage <stage_id> mission region pos1
/dg stage <stage_id> mission region pos2
/dg stage <stage_id> mission region delete
/dungeon stage <stage_id> mission kill_mobs <amount>
/dungeon stage <stage_id> mission lever
/dungeon stage <stage_id> mission button <button_material>
/dungeon stage <stage_id> mission pressure_plate <plate_material>
/dungeon stage <stage_id> mission required_key <amount>
/dungeon stage <stage_id> mission time <seconds>
/dungeon stage <stage_id> mission sacrifice [LEADER_SELECTS|PARTY_VOTE|FIRST_PLAYER_DECISION] [drop_items]
/dungeon stage <stage_id> mission money_payment <amount> [ANY_PLAYER|LEADER_ONLY]
/dungeon stage <stage_id> mission item_payment
/dungeon stage <stage_id> mission <type> delete
/dg skip <stage_id> mission all
/dg skip <stage_id> mission <mission_type>

Run region to create the mission, then stand at each corner in the template world and run pos1 or pos2. delete removes the mission. Configure region.mode and region.whole-party in the stage YAML or the Region Mission submenu in the admin GUI. See Region Missions.

/dg skip requires instanceddungeons.admin or instanceddungeons.skip.mission. It applies only to an unlocked, unfinished stage in the player's active run. See Skipping Missions.

Tab completion

Dungeon IDs, stage IDs, loot chest IDs, trigger materials, mission materials, validation targets, and integration item IDs are tab-completed where supported.

RAM Analysis

/dungeon ram analysis toggles memory reports. Requires instanceddungeons.admin. See RAM Analysis.