Commands
Hidden diagnostics
/dungeon ram analysis toggles the optional lightweight RAM report. It requires the admin permission and intentionally does not appear in in-game help or tab completion. See RAM Analysis.
The main command is /dungeon. /dg may also be available depending on your plugin configuration.
Player Commands
| Command |
Description |
/dungeon help |
Shows player and admin help. |
/dungeon list |
Lists available dungeons. Tower middle/last stage dungeons are hidden. |
/dungeon open <id> |
Creates a party for a standalone dungeon or tower FIRST stage. |
/dungeon join <code> |
Joins an open party. |
/dungeon leave |
Leaves an open party. |
/dungeon start |
Starts the dungeon as party leader. |
/dungeon exit |
Leaves the active dungeon instance. |
/dungeon spectate <leader> |
Spectates the active dungeon led by that party leader. |
/dungeon spectator exit |
Leaves external spectator mode and restores inventory and gamemode. |
Core Admin Commands
| Command |
Description |
/dungeon create <id> <template-world> <boss|trigger> |
Creates a dungeon using the current config format. |
/dungeon edit <id> |
Enters editor mode. |
/dungeon save |
Exits editor mode. |
/dungeon reload |
Reloads configs and validation. |
/dungeon validate <id> |
Validates one dungeon. |
/dungeon validate all |
Validates every dungeon. |
/dungeon delete <id> |
Deletes a dungeon after confirmation. |
/dungeon instances |
Shows active parties and instances. |
/dungeon status |
Shows detected integration and economy status. |
Objective Commands
| Command |
Description |
/dungeon setspawn |
Sets the dungeon spawn at your location. |
/dungeon setexit |
Sets the dungeon exit at your location. |
/dungeon setboss |
Sets the boss spawn for boss-objective dungeons. |
/dungeon boss reward edit |
Opens the boss reward editor GUI. |
/dungeon settrigger <button|pressure_plate> |
Gives the trigger item for trigger-objective dungeons. |
/dungeon trigger reward edit |
Opens the trigger reward editor GUI. |
Loot Commands
| Command |
Description |
/dungeon addlootchest <id> |
Creates a loot chest config at your location. |
/dungeon lootchest give <id> |
Gives a placeable loot chest item. |
/dungeon lootchest loot <id> add |
Adds the item in your main hand to the loot chest config. |
Stage Commands
| Command |
Description |
/dungeon stage create <stage_id> |
Creates a stage file. |
/dungeon stage list |
Lists stages in the current editor dungeon. |
/dungeon stage <stage_id> order <number> |
Moves a stage to another order. Equal orders run in parallel. |
/dungeon stage <stage_id> delete |
Deletes a stage after confirmation. |
/dungeon stage <stage_id> gate create |
Starts gate block creation mode. |
/dungeon stage <stage_id> gate edit |
Edits existing gate blocks. |
/dungeon stage <stage_id> gate delete |
Deletes a gate after confirmation. |
/dungeon stage <stage_id> gate stick |
Gives the gate edit stick. |
/dungeon gate save |
Saves the active gate edit session. |
/dungeon stage <stage_id> gate hologram create |
Adds a stage hologram. |
/dungeon stage <stage_id> gate hologram delete |
Removes the nearest hologram within 3 blocks. |
Advanced Gate Commands
| Command |
Description |
/dungeon stage <stage_id> gate afteropen teleport set |
Sets and enables the after-open party teleport. |
/dungeon stage <stage_id> gate afteropen teleport clear |
Clears the after-open teleport. |
/dungeon stage <stage_id> gate afteropen close add <target_stage_id> |
Adds a gate to close after this gate opens. |
/dungeon stage <stage_id> gate afteropen close remove <target_stage_id> |
Removes a gate from the after-open close list. |
/dungeon stage <stage_id> gate emergency enable |
Enables Emergency Return for the gate. |
/dungeon stage <stage_id> gate emergency disable |
Disables Emergency Return. |
/dungeon stage <stage_id> gate emergency plate set [material] |
Gives the configured emergency plate for placement. |
/dungeon stage <stage_id> gate emergency destination set |
Sets its return destination to your location. |
Checkpoint Commands
| Command |
Description |
/dungeon checkpoint create <id> |
Creates a checkpoint. |
/dungeon checkpoint list |
Lists checkpoints in the edited dungeon. |
/dungeon checkpoint <id> setlocation |
Sets the checkpoint respawn location. |
/dungeon checkpoint <id> order <number> |
Sets checkpoint progression order. |
/dungeon checkpoint <id> trigger gate <stage_id> |
Activates the checkpoint when a gate opens. |
/dungeon checkpoint <id> trigger block |
Uses the targeted button or pressure plate as its trigger. |
/dungeon checkpoint <id> teleport <true|false> |
Toggles teleporting the alive party after activation. |
/dungeon checkpoint <id> closegate add|remove <stage_id> |
Changes the gates closed after activation. |
/dungeon checkpoint <id> delete |
Deletes the checkpoint. |
Stage Mission Commands
/dungeon stage <stage_id> mission kill_mobs <amount>
/dungeon stage <stage_id> mission lever
/dungeon stage <stage_id> mission button <button_material>
/dungeon stage <stage_id> mission pressure_plate <plate_material>
/dungeon stage <stage_id> mission required_key <amount>
/dungeon stage <stage_id> mission time <seconds>
/dungeon stage <stage_id> mission sacrifice [LEADER_SELECTS|PARTY_VOTE|FIRST_PLAYER_DECISION] [drop_items]
/dungeon stage <stage_id> mission money_payment <amount> [ANY_PLAYER|LEADER_ONLY]
/dungeon stage <stage_id> mission item_payment
/dungeon stage <stage_id> mission <type> delete
Tab completion
Dungeon IDs, stage IDs, loot chest IDs, trigger materials, mission materials, validation targets, and integration item IDs are tab-completed where supported.