Loot and Rewards¶
InstancedDungeons supports loot chests, mission keys, boss rewards, trigger rewards, and custom item providers.
Loot Chests¶
Create a loot chest config:
Add the item in your main hand to the loot table:
Loot chest files live in:
Example:
Mission Keys¶
Mission keys use the MISSION type and are guaranteed supply entries.
loot-table:
- type: MISSION
item: KEY
stage: 1
quantity: 1
lore:
- "&7A key used to unlock a dungeon stage."
Mission keys are bound to the instance where they dropped and are removed when the player leaves that instance.
Boss Rewards¶
Open the boss reward editor:
Boss rewards spawn in the dungeon world at the boss spawn location after the boss dies.
Reward entries are independent. If you place 4 diamonds in one GUI slot and 2 diamonds in another slot, the plugin saves two separate reward entries.
Trigger Rewards¶
Open the trigger reward editor:
Trigger rewards are saved in:
They are given when the configured trigger completes the dungeon.
Example:
Supported Item Types¶
| Type | Description |
|---|---|
VANILLA |
Standard Minecraft item material or special vanilla ID. |
MYTHIC_ITEM |
MythicMobs item ID. |
ITEMSADDER |
ItemsAdder item ID. |
ORAXEN |
Oraxen item ID. |
NEXO |
Nexo item ID. |
MISSION |
Dungeon mission key entry. |
Special Vanilla Item IDs¶
Special vanilla IDs work in loot chests, entry costs, stage item payment missions, boss rewards, and trigger rewards.
Supported examples include potions, splash potions, lingering potions, tipped arrows, and enchanted books.