Towers¶
Tower dungeons chain multiple dungeon templates into one run.
Stage Types¶
| Type | Meaning |
|---|---|
first |
Entry point. Can be opened by command and may have entry costs. |
middle |
Normal Pro chain stage between the first and last dungeon. |
last |
Final tower dungeon. Completing it completes the tower. |
Pro Tower Chains¶
Pro supports short and long tower chains:
FIRST and every MIDDLE stage must define next-dungeon. LAST ends the chain and ignores next-dungeon.
Behavior¶
- Players open only the
FIRSTdungeon directly. - Completing
FIRSTmoves the same party intonext-dungeon. - Completing a
MIDDLEstage moves the same party into its ownnext-dungeon. FIRSTandMIDDLEuse tower transition messages instead of normal completion messages.- Completing
LASTcompletes the tower and sends players to exit. - Failure in any tower stage fails the whole tower.
- Entry costs are allowed only on
FIRST.
Announcements¶
Tower global announcements are controlled by the entry dungeon.
announce-complete is broadcast only after the final tower stage completes. The broadcast uses the final stage dungeon name.
Important
Do not enable announce-complete on middle or last tower stage configs expecting them to control global tower announcements. The entry dungeon is the source of truth.
Spectators During Tower Transitions¶
Players who become dungeon spectators through death or sacrifice stay with the party as spectators when the tower moves to the next stage.
External spectators from /dungeon spectate <leader> are also moved to the next stage and keep their spectator snapshot until they leave spectator mode or the run ends.
Visibility¶
/dungeon list and /dungeon open tab completion hide tower middle/last stage dungeon IDs. Those dungeons are technical stage templates, not public dungeon entries.