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Towers

Tower dungeons chain multiple dungeon templates into one run.

dungeon-type: tower
tower-stage-type: first
next-dungeon: "tower_final"

Stage Types

Type Meaning
first Entry point. Can be opened by command and may have entry costs.
last Final tower dungeon. Completing it completes the tower.

Free Version Limit

The free version supports:

FIRST -> LAST

Behavior

  • Players open only the FIRST dungeon directly.
  • Completing FIRST moves the same party into next-dungeon.
  • FIRST uses tower transition messages instead of normal completion messages.
  • Completing LAST completes the tower and sends players to exit.
  • Failure in any tower stage fails the whole tower.
  • Entry costs are allowed only on FIRST.

Announcements

Tower global announcements are controlled by the entry dungeon.

# In the FIRST dungeon config
announce-complete: true
announce-fail: true

announce-complete is broadcast only after the final tower stage completes. The broadcast uses the final stage dungeon name.

Important

Set announce-complete in the FIRST dungeon. The same setting in LAST does not control tower announcements.

Spectators During Tower Transitions

Players who become dungeon spectators through death or sacrifice stay with the party as spectators when the tower moves to the next stage.

External spectators from /dungeon spectate <leader> move to the next stage with the party. Their original inventory and game mode are restored when they stop spectating or the run ends.

Visibility

/dungeon list and /dungeon open tab completion hide tower last-stage dungeon IDs. Players reach those dungeons through tower progression.