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Commands

The main command is /dungeon. /dg may also be available depending on your plugin configuration.

Player Commands

Command Description
/dungeon help Shows player and admin help.
/dungeon list Lists available dungeons. Tower middle/last stage dungeons are hidden.
/dungeon open <id> Creates a party for a standalone dungeon or tower FIRST stage.
/dungeon join <code> Joins an open party.
/dungeon leave Leaves an open party.
/dungeon start Starts the dungeon as party leader.
/dungeon exit Leaves the active dungeon instance.
/dungeon spectate <leader> Spectates the active dungeon led by that party leader.
/dungeon spectator exit Leaves external spectator mode and restores inventory and gamemode.

Core Admin Commands

Command Description
/dungeon create <id> <template-world> <boss|trigger> Creates a 2.0 dungeon.
/dungeon edit <id> Enters editor mode.
/dungeon save Exits editor mode.
/dungeon reload Reloads configs and validation.
/dungeon validate <id> Validates one dungeon.
/dungeon validate all Validates every dungeon.
/dungeon delete <id> Deletes a dungeon after confirmation.
/dungeon instances Shows active parties and instances.
/dungeon status Shows detected integration and economy status.

Objective Commands

Command Description
/dungeon setspawn Sets the dungeon spawn at your location.
/dungeon setexit Sets the dungeon exit at your location.
/dungeon setboss Sets the boss spawn for boss-objective dungeons.
/dungeon boss reward edit Opens the boss reward editor GUI.
/dungeon settrigger <button|pressure_plate> Gives the trigger item for trigger-objective dungeons.
/dungeon trigger reward edit Opens the trigger reward editor GUI.

Loot Commands

Command Description
/dungeon addlootchest <id> Creates a loot chest config at your location.
/dungeon lootchest give <id> Gives a placeable loot chest item.
/dungeon lootchest loot <id> add Adds the item in your main hand to the loot chest config.

Stage Commands

Command Description
/dungeon stage create <stage_id> Creates a stage file.
/dungeon stage list Lists stages in the current editor dungeon.
/dungeon stage <stage_id> order <number> Moves a stage to another order. Equal orders run in parallel.
/dungeon stage <stage_id> delete Deletes a stage after confirmation.
/dungeon stage <stage_id> gate create Starts gate block creation mode.
/dungeon stage <stage_id> gate edit Edits existing gate blocks.
/dungeon stage <stage_id> gate delete Deletes a gate after confirmation.
/dungeon stage <stage_id> gate stick Gives the gate edit stick.
/dungeon gate save Saves the active gate edit session.
/dungeon stage <stage_id> gate hologram create Adds a stage hologram.
/dungeon stage <stage_id> gate hologram delete Removes the nearest hologram within 3 blocks.

Stage Mission Commands

/dungeon stage <stage_id> mission kill_mobs <amount>
/dungeon stage <stage_id> mission lever
/dungeon stage <stage_id> mission button <button_material>
/dungeon stage <stage_id> mission pressure_plate <plate_material>
/dungeon stage <stage_id> mission required_key <amount>
/dungeon stage <stage_id> mission time <seconds>
/dungeon stage <stage_id> mission sacrifice [LEADER_SELECTS|PARTY_VOTE|FIRST_PLAYER_DECISION] [drop_items]
/dungeon stage <stage_id> mission money_payment <amount> [ANY_PLAYER|LEADER_ONLY]
/dungeon stage <stage_id> mission item_payment
/dungeon stage <stage_id> mission <type> delete

Tab completion

Dungeon IDs, stage IDs, loot chest IDs, trigger materials, mission materials, validation targets, and integration item IDs are tab-completed where supported.