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InstancedDungeons

A clean dungeon system for Minecraft servers: private instances, party runs, staged progression, rewards, mob encounters, and event automation in one polished workflow.

Paper 1.21.x / 26.1.x Java 21+ / 25+ Multiverse-Core Boss and Trigger Objectives

What It Does

InstancedDungeons copies a configured template world into a temporary instance world whenever a party starts a run. Players get an isolated dungeon, while the original template stays clean for future runs.

InstancesOne copied world per active run
PartiesOpen, join, start, spectate, and leave flows
ObjectivesBoss defeat or trigger activation
TowersChain dungeons into multi-stage runs

Main Systems

Template Worlds

Create a dungeon from a real Minecraft world and let the plugin clone it for each party.

Stages and Gates

Add layered progression with locked paths, live objective tracking, and interactive mission mechanics.

Loot and Rewards

Configure loot chests, boss rewards, trigger rewards, custom items, and mission keys.

Validation

Use built-in validation to catch missing bosses, triggers, tower links, costs, stages, and commands.

Event Commands

Run console or player commands on party starts, dungeon completion, failures, kills, stages, and towers.

Protection

Block edits, control interactions, prevent external entry, and clean up temporary worlds automatically.

Fast Path

  1. Install the plugin and Multiverse-Core.
  2. Create a template world.
  3. Create a dungeon with /dungeon create.
  4. Set spawn, exit, and objective data in editor mode.
  5. Run /dungeon validate <id>.
  6. Let players open, join, and start a party.
/dungeon create dragon_lair dragon_template boss
/dungeon edit dragon_lair
/dungeon setspawn
/dungeon setexit
/dungeon setboss
/dungeon save
/dungeon reload