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Dungeon Sounds

Every Pro dungeon has its own file:

dungeons/<id>/sounds.yml

It controls the sounds players hear during a run, including timer alerts, loot chests, missions, gate actions, checkpoints, teleports, and emergency returns.

Event settings

checkpoint-activate:
  enabled: true
  sound: BLOCK_RESPAWN_ANCHOR_CHARGE
  volume: 0.9
  pitch: 1.2
  message-enabled: true

Use enabled: false or sound: NONE to silence an event. Namespaced custom sounds are supported.

The legacy timer-alerts section remains in the dungeon config.yml for compatibility, but it no longer controls Pro runtime sounds after migration. Timer events are read from sounds.yml.

Testing sounds

The dungeon admin GUI includes a paged sound-test menu. A preview is heard only by the administrator who clicks it, even if that event is disabled during normal gameplay.