Potions and Tipped Arrows¶
Special potion IDs work in loot chests, entry costs, stage item payment missions, boss rewards, trigger rewards, and other supported vanilla item fields.
Use this format:
Available item types:
Example loot entries:
- type: VANILLA
item: POTION_LONG_POISON
min-amount: 1
max-amount: 3
chance: 100.0
- type: VANILLA
item: SPLASH_POTION_STRONG_HEALING
min-amount: 1
max-amount: 1
chance: 100.0
- type: VANILLA
item: TIPPED_ARROW_SLOW_FALLING
min-amount: 4
max-amount: 8
chance: 50.0
LONG_ variants use Minecraft's extended-duration potion type. STRONG_ variants use Minecraft's upgraded stronger potion type where vanilla provides one.
Available effect names:
NIGHT_VISION
LONG_NIGHT_VISION
INVISIBILITY
LONG_INVISIBILITY
LEAPING
LONG_LEAPING
STRONG_LEAPING
FIRE_RESISTANCE
LONG_FIRE_RESISTANCE
SWIFTNESS
LONG_SWIFTNESS
STRONG_SWIFTNESS
SLOWNESS
LONG_SLOWNESS
STRONG_SLOWNESS
WATER_BREATHING
LONG_WATER_BREATHING
HEALING
STRONG_HEALING
HARMING
STRONG_HARMING
POISON
LONG_POISON
STRONG_POISON
REGENERATION
LONG_REGENERATION
STRONG_REGENERATION
STRENGTH
LONG_STRENGTH
STRONG_STRENGTH
WEAKNESS
LONG_WEAKNESS
LUCK
SLOW_FALLING
LONG_SLOW_FALLING
TURTLE_MASTER
LONG_TURTLE_MASTER
STRONG_TURTLE_MASTER
INFESTED
OOZING
WEAVING
WIND_CHARGED
Special potion and arrow drops follow their vanilla stack limits. Potions, splash potions, and lingering potions are split into one-item stacks, while tipped arrows can stack normally up to their item stack limit.